Valve launches SteamVR support for Linux

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Valve has been giving Steam users Linux love since 2012, and it's not stopping with VR. The company just launched SteamVR for Linux, letting developers create Linux content for the HTC Vive VR headset, trackers and other hardware. The program is in beta, meaning developers must use an NVIDIA developer beta driver that's built on "Vulkan," the successor to OpenGL. You're limited to "direct" mode, meaning you can only display images on the headset and not a desktop display at the same time.

Developers can also use an AMD card, but it requires more futzing and is limited to secondary "desktop" display mode. Intel graphics aren't yet supported, and Linux OpenVR game development requires the Unity version 5.6. There are a few other known issues: Base station power management and headset audio device switching aren't yet implemented, and as mentioned, you can't switch between direct (headset) and desktop display modes.

So why is Valve doing VR for what is clearly a very niche market? Valve's SteamOS is Linux-based, and it has hardware partners like Alienware and Maingear that sell Linux machines with the software pre-loaded. There's also a decent library of SteamOS and Linux games, so it makes sense to extend the platform to VR. The company is developing three new VR-specific games itself (using Unity), and it's very possible it will make those available on Linux (and possibly OSX) as well as Windows.

On top of that, Valve programmer Joe Ludwig recently said that developers are demanding SteamVR for multiple platforms and that the company is trying to limit "gatekeepers." That could be a reference to Windows 10 and its UWP apps, which developers worry Microsoft will use to cut off third-party markets like Steam.

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HTC's Vive Deluxe Audio Strap makes its VR headset more comfortable The SteamVR headset now has built-in headphones and a more comfortable head mount. Compared to Playstation VR and the Oculus Rift, HTC's Vive virtual reality headset is a bit of a face-hugger. It offers a window into beautiful virtual realms and boasts room-scale motion tracking but, well, it's just not very comfortable. Soon, that may change. HTC just announced that it's creating a Vive Deluxe Audio Strap to replace the headset's elastic headgear. Not only does the new strap look a lot more ergonomic, but it tacks on one of the Oculus Rift's most convenient features: built in headphones. At a glance, the new Vive head mount looks like a cross between the Rift's ridged strap system and PlayStation VR's adjustable plastic band. It reaches over the top of the user's head, like the Rift and the Vive's existing soft straps, but still features a adjustable sizing dial for tightening the band. That should be a marked improvement over the velcro belt adjusters that come with the stock band. HTC didn't say much about the headstrap's included headphones, but they seem to be a removable on-ear solution, not unlike what ships with the Oculus Rift. In other words, you'll still be able to use your own headphones if the built in audio isn't to your liking. At the end of the day, this still leaves the HTC Vive as a heavier VR headset than its competitors -- but it could go a long way to mitigating the Vive's biggest flaw. How much that fix will cost you is still up in the air: HTC says the new headgear is scheduled to ship sometime in Q2, but isn't willing to share its pricetag just yet.

The SteamVR headset now has built-in headphones and a more comfortable head mount.

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