Next for HTC Vive: Wireless VR and tracking for everything

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After living through the VR frenzy of 2016, it's almost hard to believe that HTC's Vive Pre debuted at CES just a year ago. Since then, the company released the consumer edition of the headset and reorganized all of its Vive business under a subsidiary. Now that it's laid the groundwork for its VR ecosystem, HTC is looking to make it flourish by focusing on developers and fine-tuning its user experience.

For one, you can expect wireless VR to be a big theme for the Vive this year. It's not hard to see why: It's simply hard to believe you're in an actual virtual world when you're tethered to a computer. At CES today, HTC announced that the TPCast adapter, which was developed within its own Vive X incubator, will be available globally in the second quarter of this year for $249. Previously, you could only order it from HTC's Chinese site. TPCast can last around an hour and a half on its own, but there will also be a five-hour "XL battery" pack coming later this year.

Additionally, the company announced that Intel, a new partner, is working on a WiGig wireless VR solution capable of 360-degree tracking. The company is also open to other wireless solutions, assuming they can handle the demanding throughput and offer low latency.

HTC also unveiled the Vive Tracker, a tiny device that'll let developers track just about any object in virtual reality. You can think of it as a miniaturized version of the Vive touch controller's top portion, which is where most of the motion tracking magic happens. HTC says it's created a "simple connection" for developers to integrate the Tracker into their accessories. And at under three ounces, it won't add much heft either.

Based on the demos I saw at HTC's media event, developers are genuinely excited about the possibilities of the Vive Tracker. Deakin University's James Mullins is using the tracker as part of FLAIM Trainer, a way for firefighters to prepare for battling blazes. As part of that experience, he attached the Vive Tracker to the end of a mock firehose. Based on a short demo, it managed to accurate follow where I was pointing the hose just as well as a typical Vive controller. Notably, Mullins also told me it took only four hours to build in support for the Vive Tracker.

HTC also has some big plans for its VivePort app store. It's launching a subscription-based service for testing out VR apps and games (a "Netflix for VR" as HTC called it), and it's also developing a platform for arcade owners to easily offer VR experiences without dealing with licensing headaches from developers. HTC is hoping for it to jump-start VR availability in arcades.

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HTC's Vive Deluxe Audio Strap makes its VR headset more comfortable The SteamVR headset now has built-in headphones and a more comfortable head mount. Compared to Playstation VR and the Oculus Rift, HTC's Vive virtual reality headset is a bit of a face-hugger. It offers a window into beautiful virtual realms and boasts room-scale motion tracking but, well, it's just not very comfortable. Soon, that may change. HTC just announced that it's creating a Vive Deluxe Audio Strap to replace the headset's elastic headgear. Not only does the new strap look a lot more ergonomic, but it tacks on one of the Oculus Rift's most convenient features: built in headphones. At a glance, the new Vive head mount looks like a cross between the Rift's ridged strap system and PlayStation VR's adjustable plastic band. It reaches over the top of the user's head, like the Rift and the Vive's existing soft straps, but still features a adjustable sizing dial for tightening the band. That should be a marked improvement over the velcro belt adjusters that come with the stock band. HTC didn't say much about the headstrap's included headphones, but they seem to be a removable on-ear solution, not unlike what ships with the Oculus Rift. In other words, you'll still be able to use your own headphones if the built in audio isn't to your liking. At the end of the day, this still leaves the HTC Vive as a heavier VR headset than its competitors -- but it could go a long way to mitigating the Vive's biggest flaw. How much that fix will cost you is still up in the air: HTC says the new headgear is scheduled to ship sometime in Q2, but isn't willing to share its pricetag just yet.

The SteamVR headset now has built-in headphones and a more comfortable head mount.

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