The Role Of Technology In eSports

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Technology has brought some amazing advances and luxury to life. From social media that keeps us connected worldwide, twenty-four hours a day to 3D printing of organs, there's little that isn't impacted by technology. Technology has also actually created its own sector and as interest in it grows, it's driving it too. This is eSports, the new sport of gaming competitively, with an audience, all done online.

Esports is a growing community of online gamers and it has begun to attract large audiences. The technology available through social media and other platforms like live streaming is making it easier to grow ELeagues in gaming. Gamers were once a subgroup of culture that has expanded to include more people than the stereotypical tech nerd. Technology advances in connectivity have spread the sport to traditional communities.

Participation in games has been reported reaching totals of over 40,000 people in the audience. The reach is expected to grow into millions. Streaming and social media have been the technological impetus for this.

Technology has created a virtual world for every person to exist in at some point during their day or work week. With even small companies able to create 3D platforms for ads and video streaming for marketing, it's become commonplace to communicate virtually. This is driving acceptance and making eSports readily available to anyone who is reached by social media, online ads, or any virtual connectivity.

The US is actually defining professional gamers as athletes. This is driven more by the need to have the sport defined so that payments and international visas can be established for competitions. But it still lends a huge boost to technology's reach and reputation.

Technology as an industry drives the sport in more ways than just tech capabilities. Giants in the industry like Microsoft, are targeting competitive eSport gamers in a move to promote their own branded games.

ESports has one big difference right now from physical games: it's a level playing field for potential competitors to join. You don't need to be tapped in college to play pro sports; instead, you make a name for yourself in the gaming community, online, and via social platforms. All of this is due to technological advances that have brought us the ability to each have a whole virtual world at our fingertips.

Additionally, eSports already has the capability of MMORPG and is extending that to viewers. Real time chat commentaries, connectivity to other audience members and real-time viewing can all be done on a smart device making it available wherever you might be. Virtual reality is not just for the players. Viewers will also be watching events and participating as if they were at it live.

Technology created gaming and its own advances are bringing us eSports. ELeagues and virtual events have already attracted as many viewers as viral television series have and it's expected to grow. It's almost as if a field is promoting itself and with the abilities of engineers and technicians joining the field, the sky's the limit. eSports is poised to be the entertainment of the next millennium.

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